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Learn more about the industry from film and game artists, producers, and recruiters and find out about our new accredited creative courses.


Are you interested in a career in concept art, animation, FX, 3D modelling, or game development? Wondering whether CGSI’s degrees and diplomas are right for you? 

Join us for our virtual open day! Learn about some of the most in-demand careers in film and games from professional artists in those roles and discover how you can pave a pathway to a successful career through our accredited courses.

Get industry advice and insights from studio recruiters and producers actively working in film and games. They’ll be participating in an intimate roundtable discussion to help you better understand how the industry works, what studio life is really like, the skills recruiters are looking for in junior artists, and much more!

Plus, there will be a live Q&A. You’ll be able to chat with our host, industry mentors, academic staff, admissions team, and special studio guests and have your questions answered live.

What to expect: 

  • Meet industry pros working in the roles you’re interested in
  • Discover more about our courses and which is right for you
  • Get expert career and industry advice from studio recruiters and producers actively working in film and games
  • Find out how our online institution works
  • Learn about admission requirements and get application pointers
  • Discover why our community is so powerful for networking
  • Ask questions about the industry during our live Q&A

...and much more! It’s set to be a jam-packed event you won’t want to miss.


Dr Baden Uren | Acting Dean (Creative Industries), CG Spectrum Institute - Baden is an entrepreneurship educator and innovation professional and a multiple company founder, including the venture-backed agricultural supply chain platform AgriChain and innovation capabilities company, The Unconventional Group. He has judged the Australian Young Entrepreneur of the Year Awards for over a decade and is committed to inspiring and fostering rising creative entrepreneurs.



Brandon Reimchen | Digital Painting Dept. Head, CG Spectrum - After receiving his degree in Fine Arts in 2003, Brandon began working in the video game industry as a Concept Artist. Since then, he has produced work for companies like EA, Activision, Capcom, Gree, and Disney Interactive and is currently a Concept Art mentor for CG Spectrum. Brandon has created art for games like Crash BandicootPrototype, and Resident Evil: Operation Raccoon City.


Bryan Bentley | 3D Modelling Dept. Head, CG Spectrum - Bryan brings his award-winning experience to CG Spectrum's 3D Modeling Department. He's worked at ILM, The Jim Henson Company, and Rhythm & Hues Studios on films such as The Golden Compass, Alvin and the Chipmunks, HULK, and Pacific Rim. His specialties are 3D modelling, rigging, creature FX, Python programming, rigid simulation, and geometry fracturing for destruction.


Daniel Hourigan | FX Dept. Head, CG Spectrum - Daniel is a skilled Senior Houdini FX Artist with over 15 years of experience working in 3D animation and VFX for film. Proficient in a range of professional VFX software, including Houdini and Nuke, Daniel has been working as a Lead FX Artist at Method Studios on movies such as Terminator: Dark Fate, John Wick: Chapter 3 - Parabellum, and Aquaman. Other notable projects include Game of Thrones, The Wolverine and The Hunger Games: Mockingjay Part 2.


Jamy Zink | Vice President / Head of People & Culture, Luma PicturesJamy oversees the growth and development of all staff across the three studios. She joined Luma in 2012 to spearhead the creation of the culture department. With a focus on leadership, talent management and initiatives that support a culture of people first, Jamy’s passion lies in ensuring that Luma provides engaging opportunities for great people to do their best work in the most creative environment possible.


Jeff Giron | Director / CEO, Little Grim Entertainment - Proud CGS graduate, Jeff is a storyteller who has worked in the entertainment industry for over 10 years at studios, including Gearbox Software, Escalation Studio, Reel FX Animation, and New World Interactive. He's contributed to AAA titles such as Duke Nukem Forever, Aliens Colonial Marines, and Borderlands 2. Jeff is excited to introduce the world to the various projects being developed at Little Grim Entertainment. 


Jess Hopcraft | Talent Acquisition Manager & Development Producer, Princess Bento - Jess is an accomplished animation screenwriter and script editor with extensive experience in production management, development and cast and crew coordination. She has worked on projects of varying lengths and styles with both local and international networks, and is passionate about working on fun and original animated programs for children and adults alike.


Dr Kathy Constantin | Director - Core Strands (Creative Industries), CG Spectrum Institute - Kathy combines her industry and academic skills and knowledge to help create world-class courses in VFX, animation, and games for CGSI. She has worked in both production and recruitment in high-end visual effects with credits on blockbusters such as Captain Marvel, Jungle Cruise, Mortal Kombat, Ford vs. Ferrari, X-Men: Dark Phoenix, and many more.


Magdalena Bisogni | Partnership Manager, CG Spectrum Institute - An industry veteran, Mags has over 20 years of experience in production and talent management in high-end visual effects. Her credits include Spider-Man: Far from Home, Captain Marvel, Jojo Rabbit, Game of Thrones, John Wick and many more. Magdalena's industry expertise has been utilised to help build CGSI's film and games curriculums, ensuring students learn the skills that will serve them well throughout their creative careers.


Marcus Bishop | Admissions Advisor, CG Spectrum Institute - A Queensland Conservatorium graduate and self-professed film and games nerd, Marcus brings nearly a decade of mentoring expertise and six years of dedicated service in student transitions, admissions, and retention. A seasoned guide in the academic symphony, he hopes to ensure every student hits the right notes from admission to graduation.


Scot Bayless | Director of Game Development, CG Spectrum - Scot has been a leader in tech for 30+ years, building a gameography worth nearly $1 billion. He’s designed networked combat simulation systems for US and NATO military forces, helped develop the first Dungeons & Dragons RPG to be published on PC, improved speed and graphics on Sonic the Hedgehog 2, and creatively contributed to hits like Falcon 3.0, Crimson Skies, 007: Everything or Nothing, and DMC.


Scott Claus | Animation Manager, CG Spectrum - Disney's Fantasia sparked a lifelong love of animation for Scott. He worked as an animator for DreamWorks and Disney on films such as Pocahontas, Hunchback of Notre Dame, and Road to El Dorado before switching to CG and creature FX where he was part of the Oscar-winning team working on Life of Pi.


Dr Sherilyn Lennon | Dean (Learning & Teaching), CG Spectrum Institute – Sherilyn is an educator, author and academic with a passion for creating educational experiences that are engaging, rigorous and meaningful. Throughout her extensive career she has worked in leadership roles across both the senior schooling and tertiary sectors. More recently, at CG Spectrum Institute, she has been a key member of the team designing the new suite of creative degrees launching in 2024.