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YOUR PATHWAY TO A CREATIVE CAREER

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Industry-driven accredited courses specialising in animation, visual effects, and game development. Your career in film and games starts here.

WE BRING THE INDUSTRY TO YOU

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Career-focused training led by professional artists

Residing at the intersection of creativity and technology, CG Spectrum Institute (CGSI) is a higher-education institution delivering accredited online courses that build the foundations for a successful career in the booming creative industries.

Why study at CG Spectrum Institute:

  • Study with more flexibility (100% online)
  • Gain direct access to film and game artists and academics
  • Join a global community of 4000+ students, grads, and industry folk
  • Receive a holistic education created by industry for industry
  • Financing options are available for eligible students
 

CG Spectrum Institute is registered with the Tertiary Education Quality and Standards Agency (TEQSA), ensuring students receive a high-quality education and graduate with reputable qualifications.

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OUR STUDIO PARTNERS

We proudly partner with leading industry studios to ensure our courses remain on the cutting edge.

CHOOSE YOUR CAREER PATHWAY

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BACHELOR OF

ANIMATION & VFX

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BACHELOR OF

DIGITAL ART

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BACHELOR OF

GAME DEVELOPMENT

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DIPLOMA | BACHELOR DEGREE ANIMATION & VFX
DIPLOMA | BACHELOR DEGREEANIMATION & VFX

Bring digital characters, captivating worlds, and mind-bending effects to life for film, TV, virtual production, advertising, and video games.

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DIPLOMA | BACHELOR DEGREE DIGITAL ART
DIPLOMA | BACHELOR DEGREEDIGITAL ART

Translate concepts and ideas into compelling visuals as a concept artist, illustrator, or 2D animator, and learn how to work with client briefs.

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DIPLOMA | BACHELOR DEGREE GAME DEVELOPMENT
DIPLOMA | BACHELOR DEGREEGAME DEVELOPMENT

Plan, develop, and implement immersive, interactive video games using industry-standard software and practices as a designer or programmer.

COMPREHENSIVE INDUSTRY TRAINING

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Our interdisciplinary teaching approach produces graduates who are well-equipped to navigate and thrive in the dynamic world of creative technology.

specialised-training-icon-03 Specialised Curriculum

Build industry-focused, specialised technical and creative skills through rigorous practical and theoretical training.

 
conceptual-learning-icon-03 Conceptual Learning

Learn the underlying concepts and principles that govern the creative industries and how to apply them as a working artist.

 
real-world-application-icon-02 Interpersonal Skills Focus

Gain essential skills for success in the real world, including communication, problem-solving, management, and leadership.

 
industry-leadership-icon-01 Industry Leadership

Learn from and network with professionals and academic thought leaders within the world of creative technology.

 
academic-rigour-icon-01 Interactive Training

Engage in hands-on study and assessments that provide a compelling, practical learning experience to prepare you for the industry.

 
job-outcomes-icon-02 Career-driven Outcomes

Graduate job-ready with a holistic skillset, polished portfolio or showreel, and support from our career services team.

 
$400B Global Animation Industry Value
30% Projected Growth by 2027
2.5M Global Jobs Worldwide by 2027
$75K Average Annual Salary

TRAINING AND GUIDANCE FROM INDUSTRY PROS

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Students gain access to professional artists and leading academics within the creative industries and are offered in-house career services and support.

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Brandon Reimchen Concept Art
Resident Evil
After receiving his degree in Fine Arts in 2003, Brandon began working in the video game industry as a concept artist. Since then, he has produced work for EA, Activision, Capcom, and Disney Interactive.
Brandon Reimchen Concept Art
Resident Evil
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Spectra Sani 3D Animation
Uncharted 4
Spectra has been animating for almost a decade at Playstation, Digital Domain and Ubisoft on projects such as Far Cry 6, Uncharted 4: A Thief's End, and Advantageous.
Spectra Sani 3D Animation
Uncharted 4
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Jon Vener 3D Animation
Halo 4
Jon  is an artist, developer, and educator who has been in animation, VFX, games and VR for 13 years and has been a digital creative professional for 20+ years.
Jon Vener 3D Animation
Halo 4
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Jon Krummel 3D Modelling
Frozen
From major Disney hits like Frozen, Zootopia, and Wreck-it Ralph to Disneyland theme park rides, Jon's 20 years in the business have made him an accomplished 3D environment artist.
Jon Krummel 3D Modelling
Frozen
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Daniel Hourigan FX
Game of Thrones
Daniel is a senior Houdini FX artist with 15 years of experience working on blockbusters such as Terminator: Dark Fate, John Wick 3, Aquaman, The Wolverine, and Game of Thrones.
Daniel Hourigan FX
Game of Thrones
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Tyler James Concept Art
World of Warcraft
Award-winning artist Tyler has worked with major clients like Cryptozoic and Blizzard on titles including Heroes of the Storm, Warhammer, Rift, Star Wars, Hex, Warcraft, and RWBY.
Tyler James Concept Art
World of Warcraft
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Firas Hosn Game Programming
Assassin's Creed 3
While at Ubisoft, AAA programmer Firas released almost a game a year, including Far Cry 3, 4, 5, Assassin's Creed 3, Your Shape, Splinter Cell: Blacklist and Watchdogs 2 and 3.
Firas Hosn Game Programming
Assassin's Creed 3
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Heath Smith Game Design
Assassin's Creed 3
AAA Game Designer Heath has 13+ years of experience in top studios in North America and Australia on The Amazing Spider-Man, Hitman, and the Tomb Raider franchise.
Heath Smith Game Design
Assassin's Creed 3
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Scott Claus 2D Animation
Tarzan
While at Disney and DreamWorks Scott animated classics like Pocahontas, Hunchback of Notre Dame and Road to El Dorado. He later won an Oscar for Best Special Effects for Life of Pi.
Scott Claus 2D Animation
Tarzan

"My ideal way of learning."

With mentors active in the industry keeping you on track with industry-proven skills and workflows, you know you're not wasting your time. I couldn't be happier with the progress and skills I've gained. 

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BEN NGraduate